#
# RIPCache: the amount of memory that each RIP should use to cache
# bitmaps.  The value can be any real number followed by "k" for
# kilobytes, "m" for megabytes, "g" for gigabytes, or "t" for tiles
# (1 tile = 256x256 pixels.)  Defaults to "8m" (8 megabytes).
#

#RIPCache 8m

